You don't need to keep a trader as your leader once the spot is built, but you have to dismiss them in order to replace them. Lastly, being a trader makes everything go much, much faster, as you're able to call in people to trade your items with provided you use the Trader Outpost building spot. Take excess medical resources and stick them in cars you should have outside your base for that exact purpose. I suggest not having the Infirmary built until you're ready to make the meds and instead use that spot for another Hydrophonics. With a properly built base, you'll be bringing in 27+ meds a day. ![]() Have the mod on your Infirmary (Pill Producer? Crusher?) that makes the creation of pain pills cheaper as well. Then, make sure you have an NPC who can make the creation of meds cheaper. ![]() ![]() Get as many Hydophonics slots as you can, put mods on them to produce more meds and have plenty of seeds. Best way to get influence is to hunker down and turn your base into a Strong Painkiller Pill factory.
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